No need for the workshop unless you intend on sharing the save file of the world. Originally posted by Jack Schitt:A screenshot will do. If a large door is made with Hinges + Merge blocks and the door is merged whilst closed, the entire grid would be considered as 1 grid and thus easily loadable in a Projector. It might be possible to mount the hinges on blast doors to create the space they need to swing but then they might not merge if everything else is anchored in place. They won't line up unless a piston or rotor is used to move them further apart so they can swing without colliding. Merge blocks aren't necessary for that.Īnd as I said, which seems to have been argued with, any square block placed on hinges (other than blast door blocks) collide when the hinges swing. Why do you need merge blocks to make swinging doors with hinges? Any armor block can be placed directly on a hinge. Originally posted by Anthony AyeDog:I was hoping I could get a similar result with Hinges so I could make large swinging doors for a ship's hangar, but so far I'm not having any luck. That said, I didn't try it until after these collision updates, but I do think the updates did help with them being able to line up just based on similar stuff I'd done before, just not with merges.Īlso, can't get things to lock into place with rotors either, even when things line up perfectly on screen I'll try to get some workshop thing loaded with what I'm talking about. If not for the fact that the blocks won't snap together, they look like they're already on the same grid. The two blocks sit right on top of each other. You may have to use a piston to pull the hinge and merge blocks away from each other so they're not colliding as the hinge swings then have the piston move the hinges and merge blocks toward each other causing them to merge. Doing such things would have to have rounded or angled edges on the merge blocks. When a stationary hinge swings the sharp edges of a merge block will collide with what it's swinging toward. After all merge blocks are square with pretty sharp edges. This should have actually helped with doing such a thing but it may have done the opposite and caused it not to work anymore. Originally posted by Jack Schitt:Might not be possible if it was possible before because of how the most recent updates changed the collision boxes.
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